![]() Switching between the characters to get different stars wasn't as frustrating as you'd think it would be. Despite its rare occurrence, this does add a certain nostalgic dimension to this fully 3D game. At times you'll even need to turn the camera view to the side to perform certain tasks with ease, essentially turning the game into a 2D platformer for just that bit. Although some areas might be a little awkward to play through, others are just fun. That's not to say that the level design in the game is bad, however. A lot of different activities need to be accomplished in order to collect power stars, some of which are fun while others only frustrate due to either the camera, the level design, or both. That feature is as good as useless, however, as it isn't as stable as one would hope it to be.Ĭontrols aside, the variety in challenges in the game isn't bad. The only way you could manually manipulate the view while continuing your movement is to press a button that centers the camera behind your character. Instead, you'd need to stop the character, lift your stylus and press one of the on-screen buttons that rotate the view either left or right. The problem with the setup I used is that you can't move your character and rotate the camera at the same time like you could on a regular console controller. With the setup I was using, controlling the camera was pretty much an annoyance that cost me numerous in-game lives. However, despite the fact that I did get used to the controls just fine, another problem had arisen: the camera. However, once I did get used to it, playing it felt just as natural as if I was using the control stick on an N64 controller. It will be tough to control at first, there is a steep learning curve to get over. This new type of control is certainly not something you can pick up and play well right way, and not something that can be shown to friends that will love it the first time they try it. ![]() If there's one thing that needs to be stressed, it's that the touch-controls with the stylus do need some getting used to. You may prefer a different control scheme, but in all fairness, as I mostly spent time using Dual-Hand mode rather than the other two, I'll only be reviewing that which I liked best. I personally tried out all three of them to see which one I preferred, and I ended up choosing the Dual-Hand mode, in which a stylus is used to control the direction of a character while, with my right hand busy holding the stylus, the control pad on the left is used for actions. The most important feature that Nintendo wanted us gamers to get used to is the touch screen, and the gameplay for this game utilizes this for two of the three control setups provided. ![]() Considering it's one of the first DS software titles, Nintendo certainly wanted to bring out a game that would introduce the system's features. We practically never see any pure platformers nowadays, but Super Mario 64 DS is definitely one in this now-rare breed of games. Granted, I never expect a good story in Mario games, and so I'm not bothered by this. Whether or not that's a good excuse, the story in Mario 64 is pretty weak. It has been said that Miyamoto purposely leaves out detail in the stories for his Mario games in order to allow for the gamer to be creative and think up their own. In fact, the only time that you're reminded of the story is when you interact with the numerous Toad characters within the castle.and they don't always have anything of much importance to mention. During the game, there's barely any emphasis on the plot. The only reason the story is even present is to allow for some sort of goal that gamers will want to achieve, and that's saving the Princess and her castle by collecting the Power Stars. Wei Man takes a look at what Nintendo's first- & second-parties have to offer Originally, this game was Super Mario 64 x4, until the final game's title was announced in Fall 2004.Generation-N - Subjective Review - Super Mario 64 DS ![]() It's up to the dynamic dino to figure out what happened to Mario, Luigi and Wario and save the day. Yoshi soon discovers that Bowser has pilfered the castle's Power Stars and imprisoned the Toads in the castle's immense collection of paintings. Meanwhile, Yoshi awakes from a rooftop nap to find the castle eerily silent, with Mario, Luigi and Wario nowhere to be seen. When they arrive at the castle, though, they find it strangely empty. An all-time great, now bigger and better than ever! Super Mario 64, the genre-defining Nintendo 64 classic, arrives on the Nintendo DS with all-new features that take full advantage of the new portable system's dual screens, touch screen and wireless multiplayer capability! Answering an invitation, Mario, Luigi and Wario set out for a royal party with Princess Peach.
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